Monday, November 19, 2018

You are not logged in.

Pages:: **1**

- Index
- » Code Exchange
- » Exploring all the ways ONE and ZERO can interact as text or as numbers

**Mr. Science****Member**- From:: Satellite Beach, Florida
- Registered: 2015-08-13
- Posts: 24
- Website

This is an idea I played with from another project. It was used to generate a quick set of truths that could be used for other things. One really useful part of this was it's ability to produce and run a ''virtual-script'' using the ''run script'' command.

Basically, it uses 1 and 0 as examples (which could be any number such as pi), then runs them thru a sieve of operators to produce a list of possible interactions and results.

Obviously ''all'' the ways would require a bigger internet. For example, it might generate some unexpected patterns if each character was converted into it's hexadecimal or binary version prior to running the gauntlet.

If it is useful to you, let me know. If you find an interesting way to modify it, I'd be interested in that too!

## Applescript:

set OPRTRS to {"<", "≤", "=", "≠", "≥", ">", "^", "*", "÷", "+", "-", "&", " mod ", " div ", "/", " & ", " and ", " or ", " not ", "is", "contains"}

#GENERATE A STRING FOR EACH POSSIBLE EQUATION of ONE and ZERO

set rprt to return

set vals to {0, 1}

repeat with n1 in vals

repeat with n2 in vals

repeat with op in OPRTRS

set strng to "(" & n1 & " " & op & " " & n2 & ")"

set rslt to my runSCRPT(strng)

set rprt to rprt & strng & "=" & rslt & return

end repeat

end repeat

end repeat

return rprt --show all results

# RUN STRING AS A SCRIPT, GET RESULT

on runSCRPT(strng)

try

set rslt to run script strng

on error err

return "err"

end try

return rslt

end runSCRPT

(* set SAMPLE_RESULT to "

(0 < 0)=false

(0 ≤ 0)=true

(0 = 0)=true

(0 ≠ 0)=false

(0 ≥ 0)=true

(0 > 0)=false

(0 ^ 0)=1.0

(0 * 0)=0

(0 ÷ 0)=err

(0 + 0)=0

(0 - 0)=0

(0 & 0)=00

(0 mod 0)=err

(0 div 0)=err

(0 / 0)=err

(0 & 0)=00

(0 and 0)=err

(0 or 0)=err

(0 not 0)=err

(0 is 0)=true

(0 contains 0)=true

(0 < 1)=true

(0 ≤ 1)=true

(0 = 1)=false

(0 ≠ 1)=true

(0 ≥ 1)=false

(0 > 1)=false

(0 ^ 1)=0.0

(0 * 1)=0

(0 ÷ 1)=0.0

(0 + 1)=1

(0 - 1)=-1

(0 & 1)=01

(0 mod 1)=0

(0 div 1)=0

(0 / 1)=0.0

(0 & 1)=01

(0 and 1)=err

(0 or 1)=err

(0 not 1)=err

(0 is 1)=false

(0 contains 1)=false

(1 < 0)=false

(1 ≤ 0)=false

(1 = 0)=false

(1 ≠ 0)=true

(1 ≥ 0)=true

(1 > 0)=true

(1 ^ 0)=1.0

(1 * 0)=0

(1 ÷ 0)=err

(1 + 0)=1

(1 - 0)=1

(1 & 0)=10

(1 mod 0)=err

(1 div 0)=err

(1 / 0)=err

(1 & 0)=10

(1 and 0)=err

(1 or 0)=err

(1 not 0)=err

(1 is 0)=false

(1 contains 0)=false

(1 < 1)=false

(1 ≤ 1)=true

(1 = 1)=true

(1 ≠ 1)=false

(1 ≥ 1)=true

(1 > 1)=false

(1 ^ 1)=1.0

(1 * 1)=1

(1 ÷ 1)=1.0

(1 + 1)=2

(1 - 1)=0

(1 & 1)=11

(1 mod 1)=0

(1 div 1)=1

(1 / 1)=1.0

(1 & 1)=11

(1 and 1)=err

(1 or 1)=err

(1 not 1)=err

(1 is 1)=true

(1 contains 1)=true

"*)

Model: Mac Pro, Yosemite

AppleScript: 2.7

Browser: Safari 601.2.7

Operating System: Mac OS X (10.13 Developer Beta 3)

"Fail and fail until you fail to fail!" ~ http://www.theMrScienceShow.com

Offline

Pages:: **1**

- Index
- » Code Exchange
- » Exploring all the ways ONE and ZERO can interact as text or as numbers